Daemons in Warhammer are demonic creatures, belonging to the immaterial realm and are among the most dangerous creatures to mages or psykers, depending on whether they are used for Warhammer or Warhammer 40,000. In either world, daemons are demonic entities that follow one of the four chaos gods. Below is a list of the types of daemons and their respective god.

Daemons of KhorneEdit


A Bloodletter of Khorne

Daemons of Khorne are ruthless killers who will try to outdo each other in

their acts of cruelty to an opponent. Daemons of Khorne include:

  • Bloodletters - Bloodletters are horned demons with red skin and a large, flaming hellblade who smell of blood, presumably from the untold billions they kill. They are Khorne's foot soldiers, and can teleport towards their foes.
  • Bloodthirsters - Bloodthirsters are one of the most dangerous types of daemons in the universe. They resemble the stereotypical demon of Judeo-Christian beliefs in appearance. A single bloodthirster will have a human body with cloven hooves, bat-like wings and either a canine or human head, with horns. They are armed with a whip and a massive two-headed battleaxe, both of which are put to good use against there enemies.
  • Flesh Hounds - Flesh hounds are wolf-like pets of Khorne, who's jaws can rip through metal easily. The collar these beasts where makes them immune to magic, as Khorne hates it when his followers are destroyed by those who use magic, who he views as cowards
  • Juggernauts - Juggernauts are massive metal beasts used as steeds by Khorne's followers. Their blood is actually liquid fire.

Daemons of NurgleEdit


A Plaguebearer of Nurgle

Daemons of Nurgle are disease-ridden beasts who work to spread disease throughout the universe. These daemons are usually disease ridden creatures that resemble bloated corpses. Daemons of Nurgle include:
  • Plaguebearers - Plaguebearers are one-eyed, horned daemons created by the disease Nurgle's Rot. They serve as his foot soldiers, ensuring that many die to test the Lord of Decay's new poisons.
  • Nurglings - Nurglings are 1 foot-tall 'mini-Nurgles' found within the armies of Nurgle. Nurglings prefered method of attack is to overrun a single individual and bring him down with the sheer mass of a swarm. As Nurgle doesn't have any daemonic steed for his followers, the Nurglings will do so for them, carrying them into battle on a palanquin on their backs.
  • Great Unclean Ones - Great Unclean Ones are massive, bloated disease carriers that lead the armies of Nurgle. Being basically a massive zombie with an IQ above the average for a human means that not only are great unclean ones hard to kill, but they are also smart enough to use the diseased sword and flail they carry to great effect and create battle strategies that will save the lives of many of Nurgle's "children": his followers and daemons, while destroying many of his enemies. The great unclean ones are avatars of the chaos god Nurgle and are sometimes refered to as such by his followers. Should a great unclean one die, it's body houses many Nurglings that it releases to destroy its foes.
  • Beasts of Nurgle - Beasts of Nurgle are large, playful slug-like creatures with tentacles growing out of their faces. These tentacles are covered in a caustic slime that the beasts secrete. They will generally find a group of soldiers and play with them like a puppy would. When they unwittingly kill their new 'friends', they'll move onto the next group.
  • Rot Flies - When a Beast of Nurgle is betrayed by those it calls friend, in the form of it's death in the material universe and subsequent banishment back to the Realm of Nurgle, a seed of hatred is placed in it's daemonic heart. After a certain amount of time, it pupates, the seed slowly growing until it replaces the loving nature of the Beast completely. The creature that bursts forth from the pupa, the Rot Fly, is a disgusting flying insect-like daemon that exists solely to avenge the Beast of Nurgle it used to be, by slaying all it would once call friend.

Daemons of TzeentchEdit

Lord of Change

A Lord of Change

Tzeentch's daemons are powerful sorcerors and shapeshifters, rarely having the same form as another of the same demon. Daemons of Tzeentch include:
  • Horrors - Tzeentch's Horrors are different to similar daemons from the other three chaos gods for two simple reason. First of all, there are two types of horrors, Pink and Blue Horrors. Pink horrors are created in the same way as other daemons and are much happier than their blue-skinned opposites. Blue horrors are the 'twin children' of a fallen pink horror, created upon its death, and are much more malicious than their larger, pink-skinned relatives. Secondly, they don't fight in close combat as much, prefering to lauch blasts of warp fire at their foes.
  • Lords of Change - Lords of Change lead the armies of Tzeentch. These powerful daemons are tall and both bird and snake-like, with a pair of feathered wings growing from their back, a serpentine neck and avian head. They are also powerful sorcerors and shapeshifters.
  • Flamers - Flamers are tall creatures, though not as tall as the Lords of Change, with gaping maws across their bodies which constantly spew out searing flames, hence their name. Flamers are slightly more powerful than horrors. They usually resemble a blue or red upturned mushroom.
  • Screamers - Screamers are flying creatures which resemble a manta ray. They swoop at their enemies, either tearing them apart with their sharp tusks or emitting an ear peircing scream, then flying away. With a mix of sorcery, metal and one of these creatures, one can create a disc of Tzeentch, which will allow them to hover over the battlefield.

Daemons of SlaaneshEdit

Amnaich The Golden

A Keeper of Secrets

Slaanesh's daemons are mostly hermaphrodites, meaning that they are both male and female at the same time, just like Slaanesh itself. Daemons of Slaanesh include:
  • Daemonettes - Daemonettes are the only truly female daemons in Warhammer and Warhammer 40k. They have white, milky skin, sharp teeth and sickle-shaped blades instead of arms. They're beauty is their most dangerous weapon, with some men refusing to fight such a beautiful creature, even when she's tearing apart his friends.
  • Keepers of Secrets - Generals of the daemonic armies of Slaanesh are the Keepers of Secrets. These daemons are hermaphroditic, with a bovine face, a pair of female breasts and two sets of arms; one with human-like hands and one with crab-like claws. A keeper of secrets will generally appear more or less bestial depending on Slaanesh's mood.
  • Fiends of Slaanesh - Fiends of Slaanesh are grotesque insect/reptilian hybrids. They have a pair of claws and a barbed tail which is usually poisonous. The exact form of a fiend is fickle even amongst other daemons, but all have the aforementioned claws and tail, as well as six breasts in a row.
  • Steeds of Slaanesh - The mounts of Slaanesh are lizard-like creatures used as steeds by Slaanesh's followers. A mount is a quick creature who can run for eternity without ever tiring.

Other DaemonsEdit

  • Spawn of Tzeentch

    A Chaos Spawn showing Tzeentchian mutation

    Daemon Engines - Daemon engines, such as the Soul Grinder and Hellcannon, are a mix of daemon and machine. Each daemon engine is different, for example, Soul Grinders are giant centaurs who's lower half is a Defiler spider-tank and a daemon as the upper half. One should take care not to confuse daemon engines with daemon-possessed vehicles.
  • Furies - Flying daemons that resemble harpies.
  • Chaos Spawn - Those who have been abandoned or blessed too much by the chaos gods will devolve into chaos spawns. These creatures are much more dangerous than the other kinds of daemons, being lost completely to the powers of chaos and going insane, sparing only those who follow the Dark Gods of Chaos.
  • Daemon Princes - Those who can survive the mutating gifts of the chaos gods become Daemon Princes, towering daemonic creatures who are the masters of a particular god's armies. Any warrior can become a Daemon Prince, though it is rare that anyone weaker the Lord leading the warband becomes one.
  • Daemonhosts - Those in Warhammer 40k who are used by the Inquisition's daemon hunters (the Ordo Malleus) to stop daemons from inhabiting a follower of chaos, making him more powerful. Those who are possessed are instead a prison for the daemon inside them. Very few save the Radical faction of inquisitors, who believe mankind will only progress to a new age of greatness by using the weapons of Chaos and xenos against their enemies.
  • Vermin Lords - Only found in Warhammer and Warhammer: Age of Sigmar, Vermin Lords are daemonic representations of the Skaven's god, the Horned Rat, summoned by the Grey Seers in only the most extreme circumstances. Its unnatural presence distorts the natural world around them, with grass going black when its hooves walked over the earth. These calculating beings always know truth and can smells lies with their foreboding gaze causing even Lords of Decay to fear them. Despite their large size, they are quite lithe and quick where they are armed with mighty glaives.

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